Seriously, a free-to-play HAWX would work perfectly in the current market.
I’ll concede that this story may have reminded most of you HAWX was a game that existed. Back before Ubisoft cracked the code on the chart-topping, open-world RPG, 100-hour epics, the publisher was happy making some money on smaller games from a range of diverse genres. The 2006-2009 Ubisoft invested in several projects that, while not always successful, were unique and interesting in their own right.
This is the era of the off-beat Prince of Persia reboot, the revolutionary voice-activated real-time-strategy EndWar, and the promising but ultimately mediocre Haze. Ubisoft seemingly was at its most daring at that time, because it’s also that era that brought us a modern classic in Far Cry 2, a revolutionary take on stealth and historical fiction in Assassin’s Creed, Xbox 360’s…
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